VR Environment — Team Project
A 10-week XR stage production combining real-time Unreal Engine environments with live performance and filming.
Overview
Return to the Opera was a 10-week collaborative XR production built in Unreal Engine. The project merged live performance with real-time virtual environments, creating an immersive stage experience that blended physical and digital worlds. The environments were designed to evoke the grandeur of a classic opera house while supporting live action filming within the scene.
Production
A look at Return to the Opera in action — the real-time Unreal Engine environments running live alongside the physical performance and filming.
Environments